Kills the target unit.[]
native KillUnit takes unit whichUnit returns nothing |
whichUnit - Unit to kill
Usage, eg. :
//This will kill the triggering unit call KillUnit(GetTriggerUnit()) |
native KillUnit takes unit whichUnit returns nothing |
whichUnit - Unit to kill
Usage, eg. :
//This will kill the triggering unit call KillUnit(GetTriggerUnit()) |